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Half Life 2
There are about 24,000,000 results when Googling "half life 2 review", so I don't intend to do the 24,000,001st review of this fantastic game published by Sierra and developed by Valve.
Generally, before releasing games, publishers and developers give game portals some screenshots where you can see the graphic features of the in-development game, and perhaps some game action. I wanted to go further and highlight the architectural and photographic aspects of the game, which I'll demonstrate with QTVR images shot during game play, the first time (that I'm aware of) that this has been done.

In 1998, when Half Life was first published, it was the first storytelling game of the entertainment history; a movie-like game, where just the intro took about eight minutes of titles of the cast and the directors, moving you on a train while exploring your way to the MESA base station. Valve worked very hard on the game-rendering engine, resulting in spectacular simulated worlds presented in HL2; today, it is probably the state-of-the-art in real-time rendering systems.
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fullscreenqtvr : Half Life 2 go to:  1 2 
click on a thumbnail to open fullscreen QTVR  
Nova Prospekt  
Photo: Johnny Vaccaro
Water Area  
Photo: Johnny Vaccaro
Control Room  
Photo: Johnny Vaccaro
Some action  
Photo: Johnny Vaccaro
Point Insertion  
Photo: Johnny Vaccaro
The bridge  
Photo: Johnny Vaccaro
Mansard  
Photo: Johnny Vaccaro
The roof  
Photo: Johnny Vaccaro
Lost Coast 01  
Photo: Johnny Vaccaro
Lost Coast 02  
Photo: Johnny Vaccaro
Lost Coast 03  
Photo: Johnny Vaccaro
Lost Coast 04  
Photo: Johnny Vaccaro
Lost Coast 05  
Photo: Johnny Vaccaro
Episode One 01  
Photo: Johnny Vaccaro
Episode One 02  
Photo: Johnny Vaccaro
Episode One 03  
Photo: Johnny Vaccaro
Episode One 04  
Photo: Johnny Vaccaro
Episode One 05  
Photo: Johnny Vaccaro
fullscreenqtvr : Half Life 2 go to:  1 2 
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