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DICE, the developer behind Battlefield 2, may be familiar to some for a title that came out in 2001: STCC 2. Distributed by Electronic Arts, it was a car racing simulation, with a great embed physic, and a very nice graphical engine for the time. Unfortunately the title didn't do as well as it should have, perhaps because the Swedish series is not well known outside Sweden, or because of a lack in marketing support. We knew these Swedish developers had talent, but we didn't expect that four years later, and after the Battlefield sequel, a title like Battlefield 2 could be so technologically pushed to the limits. The great main feature is to see a graphic engine that can display huge battle areas without major problems. |
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